360 Head Turn Animation
For this task we were asked to create a 360 head spin that was fit for a zoetrope. 10.x10cm boxes.
It was optional but I decided to do mine traditionally because I think it really tests a creative muscle that digital does not, and I'm already versed in digital. The difficulty with traditional animation in the way that I did is that there was no layers, so I couldn't directly compare frames with one another, so my final result is a little off, but I feel it has a charm.
I started off just drawing the head shapes on paper, trying to visualise how it would look from each angle.
after that I then designed more of a character.
I then refined the character at a slightly larger scale.
I then sketched out each of my final iterations, this gif I put together by taking photographs and just putting them together on the computer.
Finally, I refined my piece.
I am really pleased with how it turned out. Although it is quite rough, I think its really charming. I am looking forward to seeing how it looks when spun.
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