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Showing posts from February, 2022

Weight

 This weeks task was to create an animation showing weight. To be honest I'm not too happy with it, I think it needs much more work. it has appeal and I think it does show weight, but some of the timing is off and so it doesn't flow as well as I'd of liked. I have another, more creative idea for this task also but due to illness haven't been able to complete it yet.

Introduction to animate

 This is what I created in our first introductory session to Adobe Animate. It becomes more apparent to me as time goes on that I want to animate, and this session was a lot of fun for me, even if I did have to do some of the work again after accidentally losing it all.  Can't wait to do the weekly task stemming from this session.  Of course there is so much wrong with this, it goes without saying. For example, its clunky its inconsistent and the timing needs work.  However, for a first try at using a software I think its really not so bad, I managed to use some of the fundamental principles like squash and stretch, anticipation, appeal (hopefully).  When I was animating at home here and there in the past I had no software like this (or no understanding of how to use software like this) so what I had to do was draw in a painting programme, save as jpg and put all of them together, manually adding a time for each frame in ..... windows movie maker! it was probabl...

Flip Books

 For this brief we had to create 3 flip book sequences  1. releasing a balloon and seeing it shoot off 2. dropping a balloon filled with water 3. flicking an inflated balloon We started by recording videos of each to use as reference. I ended up exaggerating my animations a lot from those initial videos. I have attempted to record myself flipping the books but its not the clearest to see.   I am pleased with the results of these flip books. I tried making a pop one as well, which when you look at reference materials for you realise looks nothing how you imagine when slowed down! Im not sure how effective that one is. I have used timing in these animations, for example in the release animation the balloon moves more between frames at the start when its filled with air than it does when it has deflated later on. I also used squash and stretch as well as staging, I feel its been really helpful to gain more of an understanding of these core principles. I would like to ta...

360 Head Turn Animation

Image
 For this task we were asked to create a 360 head spin that was fit for a zoetrope. 10.x10cm boxes.  It was optional but I decided to do mine traditionally because I think it really tests a creative muscle that digital does not, and I'm already versed in digital. The difficulty with traditional animation in the way that I did is that there was no layers, so I couldn't directly compare frames with one another, so my final result is a little off, but I feel it has a charm. I started off just drawing the head shapes on paper, trying to visualise how it would look from each angle.  after that I then designed more of a character. I then refined the character at a slightly larger scale.  I then sketched out each of my final iterations, this gif I put together by taking photographs and just putting them together on the computer. Finally, I refined my piece.  I am really pleased with how it turned out. Although it is quite rough, I think its really charming. I am lookin...